Playable is a gamification platform for marketers that helps them to immerse their audiences in unique brand experiences.
Current Customer(s)
Market Share (Est.)
Ranking
The top three of Playable’s competitors in the Gamification category are Trivia with 14.73%, Classcraft with 7.24%, GeForce Now with 5.89% market share.
| Technology | Domains | Market Share (Est.) | Versus page |
|---|---|---|---|
| Trivia | 175 | 14.73% | Playable vs Trivia |
| Classcraft | 86 | 7.24% | Playable vs Classcraft |
| GeForce Now | 70 | 5.89% | Playable vs GeForce Now |
| Spinify | 64 | 5.39% | Playable vs Spinify |
| Infinario | 47 | 3.96% | Playable vs Infinario |
| Gametize | 41 | 3.45% | Playable vs Gametize |
| uContact | 36 | 3.03% | Playable vs uContact |
| GamEffective | 18 | 1.52% | Playable vs GamEffective |
| QuoDeck | 15 | 1.26% | Playable vs QuoDeck |
| Gamewheel | 11 | 0.93% | Playable vs Gamewheel |
| iActionable | 9 | 0.76% | Playable vs iActionable |
| Snowfly | 9 | 0.76% | Playable vs Snowfly |
| Funifier | 9 | 0.76% | Playable vs Funifier |
| SolidOpinion | 9 | 0.76% | Playable vs SolidOpinion |
| Refereum | 9 | 0.76% | Playable vs Refereum |
| SailPlay Loyalty | 8 | 0.67% | Playable vs SailPlay Loyalty |
| BlueRabbit | 7 | 0.59% | Playable vs BlueRabbit |
| CRM.me | 6 | 0.51% | Playable vs CRM.me |
| Branded Mini-Games | 6 | 0.51% | Playable vs Branded Mini-Games |
| CustomerAdvocacy | 5 | 0.42% | Playable vs CustomerAdvocacy |
Popular Comparisons
The top three of Playable’s competitors in the Gamification category are Trivia with 14.73%, Classcraft with 7.24%, GeForce Now with 5.89% market share.
Playable vs Trivia
Playable vs Classcraft
Playable vs GeForce Now
Playable vs Spinify
Playable vs Infinario
Playable vs Gametize
Playable vs uContact
Playable vs GamEffective
Around the world in 2026, over 528 companies have started using Playable as Gamification tool.
| Customers | Employee Range | City | Region | Country | Social Links |
|---|---|---|---|---|---|
| Microsoft | 10,000+ | Redmond | Washington | United States | |
| Aarhus University | 10,000+ | Arhus | Central Jutland | Denmark | |
| Marriott | 10,000+ | Bethesda | Maryland | United States | |
| Carlsberg Group | 10,000+ | Copenhagen | Capital Region | Denmark | |
| Db Birkerod P/S | 10,000+ | Copenhagen | Capital Region | Denmark | |
| University Of Plymouth | 10,000+ | Plymouth | England | United Kingdom | |
| Meta Platforms, Inc. | 10,000+ | Menlo Park | California | United States | |
| Rituals | 10,000+ | Amsterdam | North Holland | Netherlands | |
| Cognizant | 10,000+ | Teaneck | New Jersey | United States | |
| WARTSILA SOUTH AFRICA LTD | 10,000+ | Helsinki | Uusimaa | Finland |
The top three products and services offering customers that use Playable for Gamification are Insurance (8), Clothing (6), Karriererådgivning (5).
Customers
The majority of Playable's customers for the gamification category fall in the company size of 0 - 9 employees (130 companies), 100 - 249 employees (96 companies), 20 - 49 employees (93 companies).
Employee Size
The top three geographies of Playable for gamification are the Denmark with 172(40.00%), Finland with 51(11.86%), United States with 40(9.30%) customers respectively.
Customers
Find answers to the most often asked questions by users.
Who are the top Playable competitors?
Playable’s Top competitors in the gamification category are Trivia, Classcraft, GeForce Now. You can view a full list of Playable competitors here. 6sense uses advanced data mining and AI algorithms to track customers and competitors of Playable and 40,000 other technologies on the internet. You can also compare Playable and its feature with top competitors here : Playable vs Trivia Playable vs Classcraft Playable vs GeForce Now.
What is Playable customer distribution based on company size?
What is Playable market share in the gamification?
What are the top countries that use Playable?
What are the top industries that use Playable?
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